Over the last 12 weeks I had the honor to work with Teodora Petkova, Wesley De Moye, Leander De Hertogh and Mark Haaijer on a small couch game. Crumble Rumble is a competitive infinite runner, where you die when you fall behind.
I was responsible for most of the FX, the post processing, and the UI and Animation Blueprinting. I also set up most of the pipeline, with some improvement for characters made by Teodora. I spent about half a day to a day on every effect, a day on the pipeline/materials, and a few days designing the UI.
Credit where credit's Due
Teodora Petkova (Character and 3D art): https://www.artstation.com/theodora-petkova
Programmers:
Wesley De Moye: https://www.linkedin.com/in/wesley-de-moye-71775a17a/
Leander De Hertogh: https://www.linkedin.com/in/leander-de-hertogh-3bab51136/
Mark Haaijer: https://itch.io/profile/mrthemarkoman
Trailer