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Caprice WIP

I decided to test my knowledge of unreal engine, and make a small dungeon explorer.
I mostly focused on the artistic side (modelling, texturing, post processing, animation, UI), but also did most of the scripting (in blueprints). I wanted to go for a very sketchy, dirty feeling outline effect, and I think I succeeded quite well in that.
Made in about 13 weeks.

Title Screen

Title Screen

Character Builder

Character Builder

the post processing at various distances.

the post processing at various distances.

Flaming outline effect.

Flaming outline effect.

the full postprocessing shader. Options on the left

the full postprocessing shader. Options on the left

the general outline

the general outline

The flaming outline for usable objects

The flaming outline for usable objects

a fog effect

a fog effect

the mastershader, used on almost every object.

the mastershader, used on almost every object.