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Milan Willems
Milan Willems
Tech Artist @ Larian Studios
Ghent, Belgium

Summary

I'm a graduate game art student at Digital arts and Entertainment. I at first shot for a career as an environment artist, having had extensive architectural training, but later found my love for FX and shaders. These allow me to combine my interest in science, logic, and learning, with my love of art, and are much more fulfilling. Always trying to be on the cutting edge, I dug into the Niagara system in Unreal engine, and have had quite some practice with it.
In the meantime, I also learned to script and rig in Maya, just to keep things interesting, and extend my skillset.

Skills

Hard Surface ModelingLow-poly ModelingRiggingTexturingUV MappingShadersPython ScriptingScriptingc#c++Realtime FXglsl

Software proficiency

3ds Max
3ds Max
Cinema 4D
Cinema 4D
Houdini
Houdini
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Python
Python
C#
C#
Sketchfab
Sketchfab
C++
C++
js
js
Niagara
Niagara

Experience

  • Tech Artist at Larian Studios
    Gent, Belgium
    December 2022 - Present

  • Junior Tech Artist at Larian Studios
    Gent, Belgium
    July 2021 - December 2021

  • Tech Art Intern at Larian Studios
    Gent, Belgium
    February 2020 - June 2020