I'm a graduate game art student at Digital arts and Entertainment. I at first shot for a career as an environment artist, having had extensive architectural training, but later found my love for FX and shaders. These allow me to combine my interest in science, logic, and learning, with my love of art, and are much more fulfilling. Always trying to be on the cutting edge, I dug into the Niagara system in Unreal engine, and have had quite some practice with it.
In the meantime, I also learned to script and rig in Maya, just to keep things interesting, and extend my skillset.