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Grad Work WIP: Environment Morphing

For my gradwork, I've been spending the last 6 weeks researching in-engine baking and using that data to morph between two hallways. This was inspired by the "The heretic" Unity demo. This tool can be applied to any two environments. These environments were made like any regular environments, from modular assets, and then combined into something the baker could understand. from then on, everything is dynamic and controlled by curves, and taken care of by semi-automated processes.

Made under the watchful eye of Dries Deryckere.

Grad Work WIP

The baked color texture

The baked color texture

The baked height texture

The baked height texture