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Cliff Temple

Sometimes, while browsing artstation, a piece of artwork just inspires me. This was one of them.
Optimization was a pretty big factor here. every mesh has LOD's, the particles have distance clipping, and I used vertex painting and decals to add variation.

Waterfall was taken from an epic demo, the base mesh for the statues was downloaded from the internet, and heavily modified. everything else was made by me

https://www.artstation.com/artwork/RYq0NE

the master material, that controls the blending.

the master material, that controls the blending.

a material function (this one for the rocks)

a material function (this one for the rocks)